We had most of the mechanics in by the time we were ready to implement them and it was just a matter of making sure we caught all the cases. For the rest of them, we wanted achievements to be something a player might stumble into somewhat naturally (like crafting your first item,) or something for the completionists (like crafting every item.) Then there’s a small batch of achievements that were just kind of fun, weird things we’d accidentally done ourselves while playing, that we thought might make good (usually hidden) achievements.”Īs for the process of implementing those achievements, the developers say this “turned out to be rather simple. “As a result, we have implemented a limited number of those. “As a team we aren't the biggest fans of achievements that tie 1:1 with progression, but we understand it's an industry standard and something players have come to expect,” says Moonlight Kids. Yep, we’ve got them! There are 29 The Wild at Heart achievements, and from the looks of things, there will be something for completionists and casual players alike. While we've been putting the finishing touches on the game, we've found ourselves pretty proud of a world that feels genuine and worth escaping into.”Īny news on The Wild at Heart achievements? Having begun development on the game long before the pandemic, we certainly didn't set out to make a ‘quarantine escape game,’ but it so happened that we made something that parallels what a lot of people wanted during the last year and a half: to have an escape. “Around every new corner is something either startling or intriguing. “In The Wild at Heart you're quite literally immersed in another world,” explains Moonlight Kids. Given the lockdowns and restrictions we’ve had for the past year or so, a world with as strong a sense of escapism and exploration as the Deep Woods looks to offer is even more tempting than usual. “We've all been long-time fans of things like Studio Ghibli, Where the Wild Things Are, and various other fantasy properties such as Peter Pan where the main characters, children, are thrown into a fantasy world,” the devs told us. According to Moonlight Kids, this fantasy setting is key to the game’s atmosphere of childhood adventure. Some mirror our real world and others… not so much!”įrom what we’ve seen in trailers so far, the Deep Woods will completely submerge Wake and Kirby in a new and fantastical world. We don’t want to spoil too much, but there are a good variety of enemies. “You might find yourself up against a horde of Gloomcaps - mushroom-like enemies with a propensity to jab at you with their spears - or a gaggle of Bloat Toads: a toad-like enemy with a propensity to jump up real high and slam down on you with extreme force. “There are many foes in The Deep Woods,” explains Moonlight Kids. Although the Spritelings themselves are pretty darn adorable, the Deep Woods are also full of far less friendly creatures. The Wild at Heart is set within the Deep Woods, but a glimpse of the in-game map in the recent extended gameplay video gave us a brief look at two sub areas within the Deep Woods: the central Deep Woods and The Grove. What’s the game world like in The Wild at Heart? In combat, meanwhile, you’ll be armed with a vacuum pack - “the Gustbuster” - against the creatures of the Deep Woods, with the Spritelings jumping in to help when needed.Īccording to Moonlight Kids, exploration, puzzle solving, and crafting are “the big three” for The Wild at Heart, but otherwise, "players can expect a rich story, interesting characters and an engaging world that will hopefully stick with them for some time after they’ve put their controller down.” We know that Wake’s troubles at home led to him spending a lot of time on his inventions, and, as a result, crafting will be a big part of the game, with Wake and Kirby collecting everything from scrap to rare components and magical crystals to build new structures and tools. These Spritelings are pretty handy, and can help you in battle as well as in traversal and exploration - plus, the task of collecting and building a small army of Spritelings is in itself a pretty irresistible hook. The Wild at Heart seems to be a mix of exploration, resource gathering, crafting, combat, puzzle-solving, and “herd-like” elements, as you collect more and more of the small magical entities known as Spritelings.
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